Corrodia
CONTROLLER STRONGLY RECOMMENDED
Katty's on a mission to take over Corrodia! Corrupt the world, collect the poison soda, and work your way to the heart. A 3D Platformer made in Unity for Shroomjam.
Uses the theme of 'corruptions' in the following manner: I made a voxel based level and gave the player mechanics that irreversibly edit the game world; this creates the appearance of eg a tilemap being corrupted in an NES game, but in 3D and in the form of reliable and predictable video game mechanics. Randomized textures and noise collages for each corruption enhance the feeling.
Made possible with bloed by Rat King. Honestly shouts out to Rat King, I did not expect the tool to be able to do shit like this so well. I also used my own generic game management/character control/ui code as a jumping off point, and some sound effects from my personal stock. All music, models, textures, designs, the game concept and most of the sounds, were created during the week of the jam.
Credits -
Liz "NITE VISION" Gravis - Director, programmer, designer, bloxer, neurosurgeon
Carmen "Xero" Baudelaire - Character designer, 3D modeler and animator
Loose Beef - Music and sound effects-er
(music contains a brief & highly altered sample from Temporary Secretary by Paul McCartney, and some ancient Windows sounds)
Published | 20 hours ago |
Status | Released |
Platforms | HTML5 |
Authors | Nite Vision, Carmen Xero |
Genre | Action, Platformer |
Made with | Unity |
Tags | 3D, Abstract, creation, Furry, Third Person, Voxel |
Comments
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On the web player I got a memory out of bounds error that locked the game up pressing rb a bunch of times trying to make a bridge across the second room. It looked neat though, will try the download version
same